
Mariia as a Composer
I create immersive sound worlds through Foley, analog synthesis, and SuperCollider programming. My work blends organic and electronic textures. I can do sound design for ads, films, games, and exhibitions.
Rescoring Papetura - 2024
This piece represents my vision for the music in a game "Papetura" by Petums studio. It showcases two states — exploration and suspense — and demonstrates how the music transitions between them using a segmented transition approach.
Rescoring Stray - 2025
This piece was created for the game Stray. Written in the electronic genre, it features an upbeat, synth-driven, drum-and-bass style. All the sounds were crafted entirely by me using my one and only Moog One synthesizer.


Rescoring Assasin's Creed Valhalla - 2025
This piece was composed for Assassin’s Creed Valhalla. It’s an orchestral-driven work that blends a wide range of orchestral instruments with vocals I recorded myself, an authentic 12-string guitar, and custom-crafted synth textures. My goal was to create a sound that feels grand and dramatic, yet intimate and close to the listener.

Exhibition: Русский Дом 2025, Москва
Designer: Юлия Карпенко / COZY AMBIENCE
COZY AMBIENCE presented the immersive capsule “Не буди лихо, пока оно тихо” — an exploration of the darker depths of the Russian soul, its fears, and hidden anxieties. The installation reflects on the enduring image of Lenin as a cultural icon, juxtaposed with the mythical bird Sirin — a symbol of lost souls and dangerous enchantment.
Mirrored surfaces, gnarled tree forms, and symbolic apples created a space of illusion and unease, blurring the line between fascination and fear. The project invites viewers to confront their own emotions — to look fear in the eye and question what truly captivates or terrifies them.
Composing for an Exhibition “Не буди лихо, пока оно тихо”
